suburban horror story
spring 2017 - arch 402
This shape has become the universal symbol for the home and has permeated into our society at all levels. The idea of the suburb has evolved to the point where it has become a two-dimensional application that has often been co-opted, as in the case of many fast food restaurants and large grocery stores, to subtly imply to a sense of home or comfort to the consumer. This project offers a contrasting proposal for residential architecture and the suburbs; speculating on a new form of residential architecture that manipulates and deviates from an existing suburban residence. The goal for this project was, in contrast to changing the fabric of the suburbs, to create a new and foreign form that, through its difference, undermines the integrity and philosophy of the regimented and monotonous suburban landscape.
The new form grew from some of the inherent logic that resided within the existing house and worked to modify and deviate the formal operations of the original home. These modified forms are repurposed based on new programmatic functions and begin to weave and integrate into the existing home. While penetrating into the home, these growths, through their forms and materiality, respect the integrity and frame certain elements of the Gothic home
fall 2016 - arch 401
cripe competetion 2016
There is a misconception of the “issue of homelessness” in which it is wrongfully assumed to be simple. Give a homeless person a home. In this scenario we accept the clear problem and find the clear solution, forgetting all of the muddled grey in between. Perhaps the misconception lies within an issue of the social justice system at large. It’s origin exists in the negative assuming that because we feel good, that we are doing good. The design of the dwellings is a response to the otherwise stupid simple, cheap, and continually marginalizing effort to eradicate the issue which architects place responsibility onto themselves for. The irony of their designs, particularly those of the Midwest, is that similar buildings are being designed to solve any other design problem including those of hospitals, apartment complexes, restaurants, and business offices. The trail of each of these problems solvers starts at the desired result of net-zero, eradicating homelessness, 2030 challenge, Leed certification, etc. Could an architecture revolution occur by beginning with design for the lowliest of dwellers? The design starts with the dispositions of the dwellings. Each are derived from a series of standardized radii. Six pieces are removed from a whole. Each of the six parts act autonomously per their physical constructed state. However, symbolically and relationally, these dwellings are part of a larger whole, a collective of personalities which inhabit each home. The skeleton of the once collected whole exists on the site as a series of serviced salons for the dwellers which surround it. Typically the facades of buildings, and houses alike are the most ornamented side because of their exposure to the street, and service as an entryway. To follow these facade standards would be to expose the once homeless dwellers to a familiar past of street exhibition. Instead, the facades of each dwelling face inward toward the community, and the most formally intriguing part of the structures are turned toward the public. This allows privacy for the residents and a nearly sculptural sea of uninterrupted birch wood for the passers-by.”
fall 2016 - arch 401
The task presented by the Indy Skatepark Advocates was to design a new site plan for Major Taylor Skatepark that could be incorporated into a masterplan. Major Taylor Skatepark sits in a sports complex on the northeast side of Indianapolis. The sports complex features a velodrome, BMX course, walking trails, and the skatepark. The complex is not walkable forcing people to drive to the complex. The skatepark is close to the Indianapolis Art Museum and the city’s largest graveyard, Crown Hill Cemetery. After meeting some of the skaters at the park and researching skate culture, the needs of the skatepark started to become more clear. There is not a need for a new master-plan; rather a manifesto. A manifesto addresses the policies, goals, and opinions of the group rather than just having a new architectural plan for the park. In order to transform this park into a destination, there was a need for a design strategy. In Aldo Rossi’s book, The Architecture of the City, he examines the way Rome has changed with the excavation of the forum. He explains when modern life interacts with the ruins they are given new purpose. The ruins become successful when there are multiple monuments throughout a city and they create connections. Due to the close proximity to the graveyard and the art museum, creating a destination that could be associated with both of them was a great opportunity to bring more people to the space. The counter-culture often uses imagery that is darker to challenge social norms. Such as the group Bones Brigade and their movie The Search for Wonton Animal Chin, where they show the life of being a skater and how it can be harsh. Using the bones as monuments throughout the park creates a series of paths and opportunities for greater visibility. The skate features in the park would essentially be a “ruin” of the world’s skateparks. The new skate park would connect Indianapolis to skateboard culture around the world.
major taylor skatepark
fall 2016 - arch 401
The Major Taylor Skatepark in Indianapolis is valuable to the city’s skating subculture, but a skatepark must be valuable to both skaters and non-skaters in order to establish resiliency... Initially, the site was reduced to layers of color and pattern that could be dissected as a method of determining characteristics to address. Major Taylor Skatepark, in its existing condition, is isolated at two scales. It is isolated from the denser urban core of the city of Indianapolis, and is separated by a fence from the surrounding velodrome park. Skateboarding is a sport and a subculture that developed on the streets. Therefore, skateparks developed as simulations of the urban environment. The relationship between the spectator and the skater is unique to skating. The passerby in the urban context and the casual spectator in a skatepark context take the place of the formal audiences of other sports. It is important that a redevelopment of the Major Taylor Skatepark create opportunities for interaction between the spectator and the skater in order to establish resiliency for the skating subculture. The relationship between the horizontal ground plane, and the vertical plane are especially critical to a skater. There must be a smooth transition between the ground plane and the vertical plane in order to make a feature skate-able. A circle tangent to a point along these two planes offers the most efficient transition and serves as a guiding principle for the design. A language of skate-able or non skate-able characters allows for various moments of interaction, offering needed seating space, providing new skate features, acting as thresholds and framing important views. These characters are distributed on a grid throughout the site creating an environment reminiscent of an urban plaza with a penetrable boundary.
spectacular spectacle is spectacular (naturally)
fall 2016 - arch 401
Resilience is defined as a way to accommodate risk. In terms of a skate park, resiliency tends to be lacking, as it is rendered useless until touched by a skater. As soon as a skater touches an object in the site, it immediately becomes essential to the skater’s functionality. Without the skater, the park is reduced to a field of follies. To the bystander or the spectator, a skate park is difficult to navigate, therefore, it is deemed weak in nature. To accommodate for the spectator, there must be a balance of follies. What is a folly to a spectator is not for a skater, and vice versa. Incorporating the skater with the spectator, and the spectator into the spectacle, becomes critical to the site and the skate culture. When studied from above, it becomes apparent the current state of Major Taylor Skate Park maintains a similar language to that of more mainstream sports. However, the nature of mainstream sports such as football, soccer, basketball, etcetera, vary compared to the nature of skating. Other fields simply create boundaries for relatively predictable behavior and trajectory, while skating more so is less predictable. While typical fields are intended for team interaction with one goal, skate parks are intended for multiple individuals with varying goals. A skate park requires a design that allows for maximum constrained improvisation. To design for constrained improvisation, the generator of form needs to be acknowledged. By studying the profiles and design processes of typical skate elements, it becomes apparent that the generator of form is the quarter pipe. By taking the quarter pipe and applying simple operations, numerous elements can be formed. However, if the goal of a skate park is to generate maximum improvisation, how come there are not more elements introduced to the park? How quickly do skaters get bored with the typical elements? By continuing to use these simple operations and producing deviations of these existing elements, the breadth of improvisation is expanded.
hold me closer, tiny house
fall 2016 - arch 401
cripe compeition 2016
Project description: The tiny home is based around the concept of modularity and personalization. Each configuration of the house is broken up into three separate pods which have the ability to be reconfigured, added or subtracted to accommodate a series of different demographics based on the user's personal and spatial needs.
gateway to growing
spring 2016 - arch 402
Members of the design-build team ordered wood and constructed spaced columns for the pavilion. After measuring and finding the precise locations for the columns, concrete was poured and students erected the columns. Roof and stabilizing members were then added to the main structure as trees and flowers were arranged and planted. Horizontal slats were added above the corner bench to frame views of the surrounding land. Throughout the building process, the class sponsored several community build days where neighbors volunteered their services to further the project.
In small teams, students developed a series of master vision plans for the site after analyzing its current properties and speaking with local members of the community. After the design team agreed upon a site plan, students began looking at wooden structures and other types of building materials. While students decided the specifics for the Gateway to Growing Gardeners Pavilion, the next phases will be detailed by future studio classes.